11/30/2023 0 Comments Killing floor 2 sharpshooter release500 Magnum Revolver and Spitfire can't be referred to as "single-shot weapons". This is why weapons such as 9mm(s), FN FAL, Winchester, Centerfire, 1858. To make it 100% clear, single-shot weapons don't have or use magazines/cylinders. Single-shot firearms are firearms that hold only a single round of ammunition, and must be reloaded after each shot. There're only 3 single-shot weapons availble for Sharpshooters: M99, Railgun, Crossbow. There is only 1 bolt-action rifle in the Sharpshooter's weapon selection: M99.īolt action is a type of firearm action where the handling of cartridges into and out of the weapon's barrel chamber is operated by manually manipulating the bolt directly via a handle, which is most commonly placed on the right-hand side of the weapon (as most users are right-handed). No, I've already explained why this statement is incorrect. Look my point was playing as Sharpie in small maps doesn’t workīecause the majority of weapons I referred to as bolt action ie single shot before reloading Spitfire is most likely a Colt 1851 Navy revolver modified to shoot incendiary ammo, but there's no information available on how exactly the action has been modified, so whether or not it's still a single-action revolver is unclear. 500 Magnum this process is optional (double-action). It's also important to note that cocking the hammer is only mandatory when shooting 1858 (single action revolver), for the. However, they do it so quickly that it's not even noticeable. 500 Magnum Revolver and Spitfire, the character always cocks the hammer after each shot. Other than the M14, everything else first one round only before any sort of cocking or loading process.ĩmm, Dual 9mm, FN FAL - all of these weapons are "autoloaders" which don't require manual shell ejection after each shot. I would also like to note that the following statement is incorrect. So you wouldn’t call the Winchester, M99, centrefire, railgun and crossbow bolt action I answered the following question and didn't miss any point. Considering how the vast majority of takedowns against large Zeds in this game actually require a bit more than 1-2 measly headshots to pull off, it would do you well to get some perspective on how OP current Rail still is even after its nerf during the Summer Sideshow. We're talking about a fast-reloading hitscan weapon that's effective even at extremely long ranges, does ~90% of a scrake's head health with a single measly headshot, can two shot FPs while triggering stumble with the first headshot, has 40 shots in reserve, and leaves you six weight for any number of offperk or onperk sidearms to use for self defense or even backup large Zed takedowns. If either pulling out your 9mm to get those stacks with an extra measly two headshots or simply having ambient stacks to begin with by landing headshots on other enemies is too difficult and makes the weapon unusable in your hands compared to the laughably broken monstrosity that was 1064 Rail, I have to suggest that you might want to play a perk other than Sharpshooter, because clearly your headshot accuracy is the biggest issue here.Įven at T4 - where you physically cannot one-shot a scrake with Rail and need some pre damage from a Magnum or SPX headshot - Rail is still very unbalanced. You can surpass that remaining 50 damage by simply having at least 2 REU stacks prior to shooting the scrake with Rail.
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